/*
** Haaf's Game Engine 1.8
** Copyright (C) 2003-2007, Relish Games
** hge.relishgames.com
**
** Core functions implementation: random number generation
*/


#include "hge_impl.h"


unsigned int g_seed=0;

void HGE_CALL HGE_Impl::Random_Seed(int seed)
{
    if(!seed) {
        g_seed=timeGetTime();
    } else {
        g_seed=seed;
    }
}

int HGE_CALL HGE_Impl::Random_Int(int min, int max)
{
    g_seed=214013*g_seed+2531011;
    return min+(g_seed ^ g_seed>>15)%(max-min+1);
}

float HGE_CALL HGE_Impl::Random_Float(float min, float max)
{
    g_seed=214013*g_seed+2531011;
    //return min+g_seed*(1.0f/4294967295.0f)*(max-min);
    return min+(g_seed>>16)*(1.0f/65535.0f)*(max-min);
}
